// CROWDS [Reiter,Rubin] // Vitaly Shmatikov, 2002 // Note: // Change everything marked CWDSIZ when changing the size of the crowd // Change everything marked CWDMAX when increasing max size of the crowd dtmc // Probability of forwarding const double PF = 0.8; const double notPF = 0.2; // must be 1-PF // Probability that a crowd member is bad const double badC = 0.091; // const double badC = 0.167; const double goodC = 0.909; // must be 1-badC // const double goodC = 0.833; // must be 1-badC const int TotalRuns; // Total number of protocol runs to analyze const int CrowdSize = 2; // CWDSIZ: actual number of good crowd members const int MaxGood=20; // CWDMAX: maximum number of good crowd members // Process definitions module crowds // Auxiliary variables launch: bool init true; // Start modeling? new: bool init false; // Initialize a new protocol instance? runCount: [0..TotalRuns] init TotalRuns; // Counts protocol instances start: bool init false; // Start the protocol? run: bool init false; // Run the protocol? lastSeen: [0..MaxGood] init MaxGood; // Last crowd member to touch msg good: bool init false; // Crowd member is good? bad: bool init false; // ... bad? recordLast: bool init false; // Record last seen crowd member? badObserve: bool init false; // Bad members observes who sent msg? deliver: bool init false; // Deliver message to destination? done: bool init false; // Protocol instance finished? // Counters for attackers' observations // CWDMAX: 1 counter per each good crowd member observe0: [0..TotalRuns] init 0; observe1: [0..TotalRuns] init 0; [] launch -> (new'=true) & (runCount'=TotalRuns) & (launch'=false); // Set up a new protocol instance [] new & runCount>0 -> (runCount'=runCount-1) & (new'=false) & (start'=true); // SENDER // Start the protocol [] start -> (lastSeen'=0) & (run'=true) & (deliver'=false) & (start'=false); // CROWD MEMBERS // Good or bad crowd member? [] !good & !bad & !deliver & run -> goodC : (good'=true) & (recordLast'=true) & (run'=false) + badC : (bad'=true) & (badObserve'=true) & (run'=false); // GOOD MEMBERS // Forward with probability PF, else deliver [] good & !deliver & run -> PF : (good'=false) + notPF : (deliver'=true); // Record the last crowd member who touched the msg; // all good members may appear with equal probability // Note: This is backward. In the real protocol, each honest // forwarder randomly chooses the next forwarder. // Here, the identity of an honest forwarder is randomly // chosen *after* it has forwarded the message. [] recordLast & CrowdSize=2 -> 1/2 : (lastSeen'=0) & (recordLast'=false) & (run'=true) + 1/2 : (lastSeen'=1) & (recordLast'=false) & (run'=true); // BAD MEMBERS // Remember from whom the message was received and deliver // CWDMAX: 1 rule per each good crowd member [] lastSeen=0 & badObserve & observe0 <TotalRuns -> (observe0' =observe0 +1) & (deliver'=true) & (run'=true) & (badObserve'=false); [] lastSeen=1 & badObserve & observe1 <TotalRuns -> (observe1' =observe1 +1) & (deliver'=true) & (run'=true) & (badObserve'=false); // RECIPIENT // Delivery to destination [] deliver & run -> (done'=true) & (deliver'=false) & (run'=false) & (good'=false) & (bad'=false); // Start a new instance [] done -> (new'=true) & (done'=false) & (run'=false) & (lastSeen'=MaxGood); endmodule